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̨ͬ¾º¼¼¡ª¡ªµÏÀ¼ºã½ø Radeon 9800 »Æ½ð°æ¢ò VS Radeon
9800 Pro
| Ó²¼þ»·¾³ |
| CPU |
Athlon Barton 2500+ OC
3200+ |
| Ö÷°å |
ÁúսʿC.NF400 PRO£¨nForce2 Ultra 400 + MCP-T£© |
| ÄÚ´æ |
Kingmax Semiconductor 256MB DDR-SDRAM PC3200 ¡Á 2 |
| Ó²ÅÌ |
Ï£½Ý¿áÓã4 40G |
| ÏÔ¿¨ |
µÏÀ¼ºã½ø Radeon 9800 »Æ½ð°æ¢ò
Radeon 9800 Pro |
| ÏÔʾÆ÷ |
MITSUBISHI RD19NF |
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| Èí¼þ»·¾³ |
| ²Ù×÷ϵͳ |
Windows XP Professional Ó¢Îİæ SP 1 |
| ×ÀÃæ»·¾³ |
1024 ¡Á 768 ¡Á 32 @ 85 Hz |
| DirectX°æ±¾ |
DirectX 9.0b |
| Ö÷°åÇý¶¯³ÌÐò |
ForceWareÇý¶¯3.13¹Ù·½Ó¢ÎİæFor Win2000/XP |
| ÏÔ¿¨Çý¶¯°æ±¾ |
´ß»¯¼ÁÇý¶¯4.2-7.98-6.14.10.6422¹Ù·½Õýʽ°æFor Win2000/XP
´ß»¯¼ÁÇý¶¯4.2°æÆÆ½âÇý¶¯For Win2000/XP
ATi¿ØÖÆÃæ°å³ÌÐò6.14.10.5088¹Ù·½Õýʽ¶àÓïÑÔ°æFor Win98/ME/2000/XP |
| ²âÊÔÏîÄ¿ |
3Dmark2001 SE build330 3Dmark03 build340 Quake3 Arena
V1.17 DEMO001 cs1.5(vga.dem) Specviewperf
7.11 Codecreatures UT 2003
DEMO Halo Aquanoxmark3 |
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| °åÔØÉù¿¨ |
¹Ø±Õ |
| °åÔØÍø¿¨ |
¹Ø±Õ |
| Memory Frequency
For |
200.5 MHz |
| FSB£ºDRAM |
1:1 |
| CAS Latency
Time |
2.5 clocks |
| Cycle Time
£¨Tras£© |
8 clocks |
| DRAM RAS# to RAS#
Delay |
3 clocks |
| DRAM RAS#
Precharge |
3 clocks |
| Aperture
Size |
128MB |
| Data Transfer
Rate |
8¡Á |
| AGP Side Band
ADDressing |
Enabled |
| AGP
Fastwrites |
Enabled |
| Hyper Threading
Technology |
---- |
DirectX 8 D3D²âÊÔÈí¼þ¡ª¡ª3Dmark2001 SE build330£º
3Dmark2001 SE build330£¨1024 ¡Á 768 with Depth 32
bit Z-Buffering 24 bit£© |
»Æ½ð°æ¢ò |
»Æ½ð°æ¢ò£¨ÆÆ½â£© |
9800 Pro |
| 3DMark Score |
14126 |
17029 |
17282 |
| Game 1 - Car Chase - Low Detail |
197.6 fps |
223.1 fps |
226.5 fps |
| Game 1 - Car Chase - High Detail |
78.0 fps |
81.7 fps |
80.2 fps |
| Game 2 - Dragothic - Low Detail |
241.2 fps |
335.0 fps |
342.0 fps |
| Game 2 - Dragothic - High Detail |
138.4 fps |
174.7 fps |
177.0 fps |
| Game 3 - Lobby - Low Detail 78.6 |
200.6 fps |
212.7 fps |
213.3 fps |
| Game 3 - Lobby - High Detail |
93.5 fps |
94.7 fps |
94.6 fps |
| Game 4 - Nature |
76.7 fps |
115.1 fps |
121.4 fps |
| Fill Rate (Single-Texturing) |
1145.7 MTexels/s |
1949.7
MTexels/s |
2013.3
MTexels/s |
| Fill Rate (Multi-Texturing) |
1502.5 MTexels/s |
2969.6
MTexels/s |
2979.6
MTexels/s |
| High Polygon Count (1 Light) |
71.2 MTriangles/s |
76.2 MTriangles/s |
76.4 MTriangles/s |
| High Polygon Count (8 Lights) |
18.5 MTriangles/s |
18.8 MTriangles/s |
18.8 MTriangles/s |
| Environment Bump Mapping |
197.1 fps |
249.6 fps |
257.5 fps |
| DOT3 Bump Mapping |
147.5 fps |
218.4 fps |
238.8 fps |
| Vertex Shader |
206.8 fps |
233.3 fps |
238.2 fps |
| Pixel Shader |
202.3 fps |
316.3 fps |
334.2 fps |
| Advanced Pixel Shader |
130.3 fps |
233.1 fps |
246.2 fps |
| Point Sprites 8.8 |
16.3 MSprites/s |
40.9
MSprites/s |
43.5
MSprites/s |
DirectX 9 D3D²âÊÔÈí¼þ¡ª¡ª3Dmark03 build340£º
| 3Dmark03 build340 |
»Æ½ð°æ¢ò |
»Æ½ð°æ¢ò£¨ÆÆ½â£© |
9800 Pro |
| 1024 ¡Á 768 with 32
bit |
3741 |
5457 |
5635 |
| GT1 |
140.8 fps |
184.1 fps |
187.7 fps |
| GT2 |
21.5 fps |
35.9 fps |
37.6 fps |
| GT3 |
20.5 fps |
32.2 fps |
33.6 fps |
| GT4 |
24.7 fps |
32.8 fps |
33.5 fps |
| Fill Rate
(Single-Texturing) |
1068.4
MTexels/s |
1621.5
MTexels/s |
1694.8
MTexels/s |
| Fill Rate
(Multi-Texturing) |
1460.4
MTexels/s |
2489.2
MTexels/s |
2606.4
MTexels/s |
| Vertex
Shader |
17.6 fps |
18.1 fps |
18.1 fps |
| Pixel Shader
2.0 |
28.9 fps |
42.8 fps |
48.6 fps |
| Ragtroll |
14.9 fps |
23.3 fps |
24.1
fps |
OpenGL ÓÎÏ·²âÊÔ¡ª¡ªQuake3 Arena V1.17
DEMO001£º
| Quake3 Arena V1.17 DEMO001 |
»Æ½ð°æ¢ò |
»Æ½ð°æ¢ò£¨ÆÆ½â£© |
9800 Pro |
| High Quality 1024 ¡Á
768 |
257.0 fps |
317.5 fps |
319.4 fps |
| High Quality 1600 ¡Á 1200 |
103.9 fps |
213.7 fps |
219.0 fps |
OpenGL ÓÎÏ·²âÊÔ¡ª¡ª·´¿Ö¾«Ó¢V1.5£¬Ê¹ÓÃVGA.DEM¡£
| CS 1.5(vga.dem) |
»Æ½ð°æ¢ò |
»Æ½ð°æ¢ò£¨ÆÆ½â£© |
9800 Pro |
| 1024 ¡Á 768 |
162.0 fps |
258.9 fps |
254.5 fps |
| 1600 ¡Á 1200 |
83.2 fps |
156.7 fps |
160.0 fps |
DirectX 8
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| Codecreatures |
»Æ½ð°æ¢ò |
»Æ½ð°æ¢ò£¨ÆÆ½â£© |
9800 Pro |
| 1024 ¡Á 768 (avg.
number of frames/sec) |
28.4 |
48.5 |
50.4 |
DirectX 8.1 ÓÎÏ·²âÊÔ¡ª¡ªUT
2003 DEMO£º
1024 ¡Á
768
| UT 2003 DEMO |
Flyby |
Botmatch |
| »Æ½ð°æ¢ò |
149.6 fps |
75.7 fps |
| »Æ½ð°æ¢ò£¨ÆÆ½â£© |
223.5 fps |
76.5 fps |
| 9800
Pro |
227.2 fps |
73.2 fps |
1600 ¡Á
1200
| UT 2003 DEMO |
Flyby |
Botmatch |
| »Æ½ð°æ¢ò |
64.6 fps |
47.5 fps |
| »Æ½ð°æ¢ò£¨ÆÆ½â£© |
128.3 fps |
72.1 fps |
| 9800
Pro |
134.7 fps |
73.2 fps |
DirectX 9
ÓÎÏ·²âÊÔ¡ª¡ªAquaMark3
| AquaMark3 |
GFX |
CPU |
score |
| »Æ½ð°æ¢ò |
3492 |
7683 |
28468 |
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5535 |
7696 |
40714 |
| 9800
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5604 |
7700 |
41101 |
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1024 ¡Á 768 |
| »Æ½ð°æ¢ò |
26.9 fps |
| »Æ½ð°æ¢ò£¨ÆÆ½â£© |
49.8 fps |
| 9800
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47.0
fps |
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»Æ½ð°æ¢ò£¨ÆÆ½â£© |
9800 Pro |
| 3dsmax-02 Weighted
Geometric Mean |
11.55 |
11.62 |
11.61 |
| drv-09 Weighted
Geometric Mean |
34.91 |
34.84 |
34.84 |
| dx-08 Weighted
Geometric Mean |
69.87 |
73.74 |
74.02 |
| light-06 Weighted
Geometric Mean |
13.68 |
13.69 |
13.66 |
| proe-02 Weighted
Geometric Mean |
12.57 |
12.57 |
12.57 |
| ugs-03 Weighted
Geometric Mean |
23.83 |
23.87 |
23.82 |
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9800 Pro |
| High Quality 1024 ¡Á
768£¨4¡ÁFSAA£© |
154.6 fps |
249.8 fps |
263.4 fps |
| High Quality 1600 ¡Á
1200£¨4¡ÁFSAA£© |
31.3 fps |
114.6 fps |
122.5 fps |
| High Quality 1024 ¡Á
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141.9 fps |
239.2 fps |
251.8 fps |
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31.0 fps |
112.5 fps |
119.8
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9800 Pro |
| 1024 ¡Á
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164.4 fps |
259.9 fps |
260.8 fps |
| 1600 ¡Á
1200£¨4¡ÁFSAA£© |
81.9 fps |
158.1 fps |
158.4 fps |
| 1024 ¡Á
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156.2 fps |
258.4 fps |
259.5 fps |
| 1600 ¡Á
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79.2 fps |
152.9 fps |
155.8
fps |
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9800 Pro |
| 1024 ¡Á
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102.7 fps |
180.77 fps |
190.6 fps |
| 1600 ¡Á
1200£¨4¡ÁFSAA£© |
29.8 fps |
85.3 fps |
91.2 fps |
| 1024 ¡Á
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77.17 fps |
150.8 fps |
158.4 fps |
| 1600 ¡Á
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26.4 fps |
73.1 fps |
76.8
fps |
Botmatch
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9800 Pro |
| 1024 ¡Á
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67.9 fps |
76.1 fps |
76.2 fps |
| 1600 ¡Á
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22.2 fps |
55.9 fps |
59.2 fps |
| 1024 ¡Á
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54.4 fps |
74.2 fps |
74.9 fps |
| 1600 ¡Á
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19.4 fps |
47.8 fps |
50.2
fps |
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